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mirror of http://git.whoc.org.uk/git/password-manager.git synced 2025-10-30 02:47:36 +01:00

First version of the newly restructured repository

This commit is contained in:
Giulio Cesare Solaroli
2011-10-03 00:56:18 +01:00
parent 597ecfbc02
commit ef68436ac0
729 changed files with 232898 additions and 0 deletions

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/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// download.js
// Download
//
// Created by Giulio Cesare Solaroli on 3/15/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_CoverActions_downloadWidth = 46.0;
var kClipperz_PM_UI_Canvas_CoverActions_downloadHeight = 46.0;
function Clipperz_PM_UI_Canvas_CoverActions_download(canvas, aColor, aFillColor, aThickness)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var stroke;
var path;
var pointX;
var pointY;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_CoverActions_downloadWidth + canvas.height / kClipperz_PM_UI_Canvas_CoverActions_downloadHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_CoverActions_downloadWidth, canvas.height / kClipperz_PM_UI_Canvas_CoverActions_downloadHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_CoverActions_downloadWidth, kClipperz_PM_UI_Canvas_CoverActions_downloadHeight);
// arrow
stroke = aThickness;
stroke *= resolution;
if (stroke < 1.0)
stroke = Math.ceil(stroke);
else
stroke = Math.round(stroke);
stroke /= resolution;
alignStroke = (0.5 * stroke * resolution) % 1.0;
context.beginPath();
pointX = 16.5;
pointY = 22.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 19.5;
pointY = 8.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 30.038;
pointY = 10.605;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 27.354;
pointY = 24.354;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 33.28;
pointY = 25.293;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 19.81;
pointY = 36.828;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 10.07;
pointY = 21.617;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 16.5;
pointY = 22.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aFillColor;
context.fill();
context.strokeStyle = aColor;
context.lineWidth = stroke;
context.lineCap = "square";
context.stroke();
context.restore();
}

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/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// look.js
// Look
//
// Created by Giulio Cesare Solaroli on 3/15/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_CoverActions_lookWidth = 46.0;
var kClipperz_PM_UI_Canvas_CoverActions_lookHeight = 46.0;
function Clipperz_PM_UI_Canvas_CoverActions_look(canvas, aColor, aFillColor, aThickness)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var stroke;
var path;
var pointX;
var pointY;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_CoverActions_lookWidth + canvas.height / kClipperz_PM_UI_Canvas_CoverActions_lookHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_CoverActions_lookWidth, canvas.height / kClipperz_PM_UI_Canvas_CoverActions_lookHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_CoverActions_lookWidth, kClipperz_PM_UI_Canvas_CoverActions_lookHeight);
// Layer 6
stroke = aThickness;
stroke *= resolution;
if (stroke < 1.0)
stroke = Math.ceil(stroke);
else
stroke = Math.round(stroke);
stroke /= resolution;
alignStroke = (0.5 * stroke * resolution) % 1.0;
context.save();
context.translate(17.5, 23.0);
context.rotate(-0.503);
context.translate(-17.5, -23.0);
context.beginPath();
pointX = 28.5;
pointY = 31.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 28.5;
pointY = 14.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 6.5;
pointY = 14.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 6.5;
pointY = 31.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 28.5;
pointY = 31.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aFillColor;
context.fill();
context.strokeStyle = aColor;
context.lineWidth = stroke;
context.lineCap = "square";
context.stroke();
context.restore();
// Layer 3
stroke = aThickness;
stroke *= resolution;
if (stroke < 1.0)
stroke = Math.ceil(stroke);
else
stroke = Math.round(stroke);
stroke /= resolution;
alignStroke = (0.5 * stroke * resolution) % 1.0;
context.save();
context.translate(22.5, 20.0);
context.rotate(-0.071);
context.translate(-22.5, -20.0);
context.beginPath();
pointX = 33.5;
pointY = 28.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 33.5;
pointY = 11.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 11.5;
pointY = 11.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 11.5;
pointY = 28.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 33.5;
pointY = 28.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aFillColor;
context.fill();
context.strokeStyle = aColor;
context.lineWidth = stroke;
context.lineCap = "square";
context.stroke();
context.restore();
// Layer 4
stroke = aThickness;
stroke *= resolution;
if (stroke < 1.0)
stroke = Math.ceil(stroke);
else
stroke = Math.round(stroke);
stroke /= resolution;
alignStroke = (0.5 * stroke * resolution) % 1.0;
context.save();
context.translate(27.5, 18.0);
context.rotate(0.232);
context.translate(-27.5, -18.0);
context.beginPath();
pointX = 38.5;
pointY = 26.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 38.5;
pointY = 9.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 16.5;
pointY = 9.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 16.5;
pointY = 26.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 38.5;
pointY = 26.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aFillColor;
context.fill();
context.strokeStyle = aColor;
context.lineWidth = stroke;
context.lineCap = "square";
context.stroke();
context.restore();
context.restore();
}

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/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// directLogin.js
// directLogin
//
// Created by Giulio Cesare Solaroli on 3/7/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_Features_directLoginWidth = 76.0;
var kClipperz_PM_UI_Canvas_Features_directLoginHeight = 76.0;
function Clipperz_PM_UI_Canvas_Features_directLogin(canvas, aColor, aBannerColor, aBannerBackgroundColor)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var stroke;
var path;
var pointX;
var pointY;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_directLoginWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_directLoginHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_directLoginWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_directLoginHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_directLoginWidth, kClipperz_PM_UI_Canvas_Features_directLoginHeight);
// Layer 2
stroke = 6.0;
stroke *= resolution;
if (stroke < 1.0)
stroke = Math.ceil(stroke);
else
stroke = Math.round(stroke);
stroke /= resolution;
alignStroke = (0.5 * stroke * resolution) % 1.0;
context.beginPath();
pointX = 30.0;
pointY = 41.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 45.579;
pointY = 25.451;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.strokeStyle = aColor;
context.lineWidth = stroke;
context.lineCap = "square";
context.stroke();
alignStroke = 0.0;
context.beginPath();
pointX = 34.207;
pointY = 45.697;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 24.101;
pointY = 37.52;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 24.122;
pointY = 47.828;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 34.207;
pointY = 45.697;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aColor;
context.fill();
stroke = 6.0;
stroke *= resolution;
if (stroke < 1.0)
stroke = Math.ceil(stroke);
else
stroke = Math.round(stroke);
stroke /= resolution;
alignStroke = (0.5 * stroke * resolution) % 1.0;
context.beginPath();
pointX = 24.631;
pointY = 28.971;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 46.497;
pointY = 26.451;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.strokeStyle = aColor;
context.stroke();
alignStroke = 0.0;
context.beginPath();
pointX = 25.014;
pointY = 35.265;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 22.166;
pointY = 22.58;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 15.784;
pointY = 30.675;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 25.014;
pointY = 35.265;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aColor;
context.fill();
stroke = 6.0;
stroke *= resolution;
if (stroke < 1.0)
stroke = Math.ceil(stroke);
else
stroke = Math.round(stroke);
stroke /= resolution;
alignStroke = (0.5 * stroke * resolution) % 1.0;
context.beginPath();
pointX = 42.282;
pointY = 47.03;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 47.771;
pointY = 25.714;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.strokeStyle = aColor;
context.stroke();
alignStroke = 0.0;
context.beginPath();
pointX = 48.294;
pointY = 48.929;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 35.432;
pointY = 47.039;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 40.7;
pointY = 55.899;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 48.294;
pointY = 48.929;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aColor;
context.fill();
context.restore();
}

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/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// protect.js
// protect
//
// Created by Giulio Cesare Solaroli on 3/7/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_Features_protectWidth = 76.0;
var kClipperz_PM_UI_Canvas_Features_protectHeight = 76.0;
function Clipperz_PM_UI_Canvas_Features_protect(canvas, aColor, aBannerColor, aBannerBackgroundColor)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var path;
var pointX;
var pointY;
var controlPoint1X;
var controlPoint1Y;
var controlPoint2X;
var controlPoint2Y;
var stroke;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_protectWidth, kClipperz_PM_UI_Canvas_Features_protectHeight);
// Layer 1
alignStroke = 0.0;
context.beginPath();
pointX = 38.5;
pointY = 36.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 37.068;
pointY = 38.816;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 37.41;
controlPoint1Y = 36.234;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 37.175;
controlPoint2Y = 37.907;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 37.031;
pointY = 40.802;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 36.991;
controlPoint1Y = 39.474;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 36.98;
controlPoint2Y = 40.141;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 37.258;
pointY = 42.23;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 37.068;
controlPoint1Y = 41.283;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 37.139;
controlPoint2Y = 41.762;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 38.348;
pointY = 43.979;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 37.402;
controlPoint1Y = 42.799;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 37.682;
controlPoint2Y = 43.798;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 38.5;
pointY = 36.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 40.249;
controlPoint1Y = 44.497;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 40.723;
controlPoint2Y = 36.303;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 38.5;
pointY = 36.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
pointX = 50.0;
pointY = 52.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 26.0;
pointY = 52.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 26.0;
pointY = 33.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 50.0;
pointY = 33.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 50.0;
pointY = 52.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aColor;
context.fill();
alignStroke = 0.0;
context.beginPath();
pointX = 47.0;
pointY = 32.463;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 38.0;
pointY = 52.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 47.0;
controlPoint1Y = 52.925;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 38.0;
controlPoint2Y = 52.0;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 29.0;
pointY = 32.463;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 38.0;
controlPoint1Y = 52.0;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 29.0;
controlPoint2Y = 52.925;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 47.0;
pointY = 32.463;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 29.0;
controlPoint1Y = 12.0;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 47.0;
controlPoint2Y = 12.0;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
context.closePath();
context.strokeStyle = aColor;
stroke = 4.0;
stroke *= resolution;
if (stroke < 1.0)
stroke = Math.ceil(stroke);
else
stroke = Math.round(stroke);
stroke /= resolution;
stroke *= 2.0;
context.lineWidth = stroke;
context.lineCap = "square";
context.save();
context.clip();
context.stroke();
context.restore();
context.restore();
}

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/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// store.js
// store
//
// Created by Giulio Cesare Solaroli on 3/7/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_Features_storeWidth = 76.0;
var kClipperz_PM_UI_Canvas_Features_storeHeight = 76.0;
function Clipperz_PM_UI_Canvas_Features_store(canvas, aColor, aBannerColor, aBannerBackgroundColor)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var path;
var pointX;
var pointY;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_storeWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_storeHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_storeWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_storeHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_storeWidth, kClipperz_PM_UI_Canvas_Features_storeHeight);
// Layer 1
alignStroke = 0.0;
context.beginPath();
pointX = 27.0;
pointY = 29.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 27.0;
pointY = 24.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 22.0;
pointY = 24.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 22.0;
pointY = 29.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 27.0;
pointY = 29.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aColor;
context.fill();
alignStroke = 0.0;
context.beginPath();
pointX = 54.0;
pointY = 29.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 54.0;
pointY = 24.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 29.0;
pointY = 24.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 29.0;
pointY = 29.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 54.0;
pointY = 29.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aColor;
context.fill();
alignStroke = 0.0;
context.beginPath();
pointX = 43.0;
pointY = 37.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 43.0;
pointY = 32.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 29.0;
pointY = 32.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 29.0;
pointY = 37.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 43.0;
pointY = 37.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aColor;
context.fill();
alignStroke = 0.0;
context.beginPath();
pointX = 27.0;
pointY = 37.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 27.0;
pointY = 32.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 22.0;
pointY = 32.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 22.0;
pointY = 37.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 27.0;
pointY = 37.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aColor;
context.fill();
alignStroke = 0.0;
context.beginPath();
pointX = 27.0;
pointY = 44.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 27.0;
pointY = 39.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 22.0;
pointY = 39.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 22.0;
pointY = 44.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 27.0;
pointY = 44.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aColor;
context.fill();
alignStroke = 0.0;
context.beginPath();
pointX = 46.0;
pointY = 44.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 46.0;
pointY = 39.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 29.0;
pointY = 39.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 29.0;
pointY = 44.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 46.0;
pointY = 44.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aColor;
context.fill();
alignStroke = 0.0;
context.beginPath();
pointX = 40.0;
pointY = 51.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 40.0;
pointY = 46.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 29.0;
pointY = 46.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 29.0;
pointY = 51.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 40.0;
pointY = 51.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aColor;
context.fill();
alignStroke = 0.0;
context.beginPath();
pointX = 27.0;
pointY = 51.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 27.0;
pointY = 46.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 22.0;
pointY = 46.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 22.0;
pointY = 51.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 27.0;
pointY = 51.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aColor;
context.fill();
context.restore();
}

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@@ -0,0 +1,68 @@
/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
Clipperz.Base.module('Clipperz.PM.UI.Canvas');
MochiKit.Base.update(Clipperz.PM.UI.Canvas , {
'marks': {
'!': Clipperz_PM_UI_Canvas_Marks_exclamationMark,
'?': Clipperz_PM_UI_Canvas_Marks_questionMark,
'i': Clipperz_PM_UI_Canvas_Marks_info
},
'features': {
'store': Clipperz_PM_UI_Canvas_Features_store,
'protect': Clipperz_PM_UI_Canvas_Features_protect,
'directLogin': Clipperz_PM_UI_Canvas_Features_directLogin,
'share': Clipperz_PM_UI_Canvas_Features_share
},
'tips': {
'open': Clipperz_PM_UI_Canvas_Tips_open,
'close': Clipperz_PM_UI_Canvas_Tips_close
},
'star': {
'normal': Clipperz_PM_UI_Canvas_Star_normal
},
'coverActions': {
'look': Clipperz_PM_UI_Canvas_CoverActions_look,
'download': Clipperz_PM_UI_Canvas_CoverActions_download
},
'registerButton': {
'normal': Clipperz_PM_UI_Canvas_RegisterButton_normal
},
'logo': {
'normal': Clipperz_PM_UI_Canvas_Logo_normal
},
__syntaxFix__: "syntax fix"
});

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@@ -0,0 +1,65 @@
/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// normal.js
// normal
//
// Created by Giulio Cesare Solaroli on 3/25/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_Logo_normalWidth = 150.0;
var kClipperz_PM_UI_Canvas_Logo_normalHeight = 39.0;
function Clipperz_PM_UI_Canvas_Logo_normal(canvas, aMainColor, aSecondaryColor)
{
var context = canvas.getContext("2d");
var string;
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_Logo_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_Logo_normalHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Logo_normalWidth, kClipperz_PM_UI_Canvas_Logo_normalHeight);
// clipper…
string = "clipper";
context.font = "38.0pt Helvetica-Bold";
context.fillStyle = aMainColor;
context.fillText(string, -9.0, -9.0);
// …z
string = "z";
context.font = "38.0pt Helvetica-Bold";
context.fillStyle = aSecondaryColor;
context.fillText(string, 125.0, -9.0);
context.restore();
}

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/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// exclamationMark.js
// !
//
// Created by Giulio Cesare Solaroli on 3/7/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth = 50.0;
var kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight = 50.0;
function Clipperz_PM_UI_Canvas_Marks_exclamationMark(canvas, aColor)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var path;
var pointX;
var pointY;
var controlPoint1X;
var controlPoint1Y;
var controlPoint2X;
var controlPoint2Y;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight);
// Layer 1
alignStroke = 0.0;
context.beginPath();
pointX = 26.499;
pointY = 10.848;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 20.887;
pointY = 11.584;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 25.395;
controlPoint1Y = 10.802;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 22.175;
controlPoint2Y = 11.078;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 20.013;
pointY = 13.194;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 20.335;
controlPoint1Y = 11.814;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 19.921;
controlPoint2Y = 12.826;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 23.049;
pointY = 28.788;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 20.243;
controlPoint1Y = 15.448;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 22.589;
controlPoint2Y = 26.35;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 25.027;
pointY = 29.156;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 23.279;
controlPoint1Y = 29.018;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 24.705;
controlPoint2Y = 29.202;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 27.971;
pointY = 11.354;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 25.809;
controlPoint1Y = 25.384;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 27.971;
controlPoint2Y = 12.826;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 26.499;
pointY = 10.848;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 27.557;
controlPoint1Y = 11.032;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 26.913;
controlPoint2Y = 10.848;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 26.499;
pointY = 10.848;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
pointX = 24.337;
pointY = 31.962;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 21.899;
pointY = 32.882;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 23.463;
controlPoint1Y = 31.962;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 22.589;
controlPoint2Y = 32.284;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 20.703;
pointY = 35.458;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 21.163;
controlPoint1Y = 33.572;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 20.703;
controlPoint2Y = 34.538;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 21.669;
pointY = 38.08;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 20.703;
controlPoint1Y = 36.47;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 20.979;
controlPoint2Y = 37.344;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 24.015;
pointY = 39.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 22.405;
controlPoint1Y = 38.77;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 23.325;
controlPoint2Y = 39.0;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 26.821;
pointY = 38.034;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 25.073;
controlPoint1Y = 39.0;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 26.131;
controlPoint2Y = 38.724;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 27.833;
pointY = 35.55;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 27.465;
controlPoint1Y = 37.344;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 27.833;
controlPoint2Y = 36.194;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 26.683;
pointY = 32.744;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 27.833;
controlPoint1Y = 34.676;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 27.557;
controlPoint2Y = 33.572;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 24.337;
pointY = 31.962;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 26.085;
controlPoint1Y = 32.238;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 25.211;
controlPoint2Y = 31.962;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 24.337;
pointY = 31.962;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
pointX = 30.639;
pointY = 38.402;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
context.fillStyle = aColor;
context.fill();
context.restore();
}

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@@ -0,0 +1,391 @@
/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// info.js
// i
//
// Created by Giulio Cesare Solaroli on 3/7/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_Marks_infoWidth = 50.0;
var kClipperz_PM_UI_Canvas_Marks_infoHeight = 50.0;
function Clipperz_PM_UI_Canvas_Marks_info(canvas, aColor)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var path;
var pointX;
var pointY;
var controlPoint1X;
var controlPoint1Y;
var controlPoint2X;
var controlPoint2Y;
var color;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_infoWidth, kClipperz_PM_UI_Canvas_Marks_infoHeight);
// Layer 1
alignStroke = 0.0;
context.beginPath();
pointX = 30.253;
pointY = 37.436;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 28.505;
pointY = 37.022;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 27.677;
pointY = 35.09;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 27.953;
controlPoint1Y = 36.792;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 27.677;
controlPoint2Y = 36.47;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 27.631;
pointY = 27.546;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 27.631;
controlPoint1Y = 32.974;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 27.631;
controlPoint2Y = 29.892;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 27.677;
pointY = 19.726;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 27.631;
controlPoint1Y = 24.97;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 27.677;
controlPoint2Y = 21.612;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 19.535;
pointY = 21.336;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 25.331;
controlPoint1Y = 20.692;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 20.593;
controlPoint2Y = 21.336;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 19.443;
pointY = 22.762;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 19.397;
controlPoint1Y = 21.52;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 19.305;
controlPoint2Y = 22.532;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 21.283;
pointY = 23.82;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 20.639;
controlPoint1Y = 23.222;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 20.961;
controlPoint2Y = 23.452;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 21.605;
pointY = 24.97;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 21.513;
controlPoint1Y = 24.05;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 21.605;
controlPoint2Y = 24.602;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 21.651;
pointY = 29.156;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 21.651;
controlPoint1Y = 25.752;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 21.651;
controlPoint2Y = 27.592;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 21.605;
pointY = 35.228;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 21.651;
controlPoint1Y = 31.364;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 21.651;
controlPoint2Y = 34.216;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 20.823;
pointY = 37.022;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 21.559;
controlPoint1Y = 36.332;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 21.467;
controlPoint2Y = 36.838;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 19.121;
pointY = 37.436;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 20.363;
controlPoint1Y = 37.206;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 19.857;
controlPoint2Y = 37.298;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 19.121;
pointY = 39.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 18.937;
controlPoint1Y = 37.62;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 18.983;
controlPoint2Y = 38.77;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 24.503;
pointY = 38.862;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 20.271;
controlPoint1Y = 39.0;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 21.927;
controlPoint2Y = 38.862;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 30.023;
pointY = 39.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 27.401;
controlPoint1Y = 38.862;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 29.149;
controlPoint2Y = 39.0;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 30.253;
pointY = 37.436;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 30.299;
controlPoint1Y = 38.77;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 30.391;
controlPoint2Y = 37.62;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 30.253;
pointY = 37.436;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
pointX = 27.493;
pointY = 13.976;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 27.125;
pointY = 12.228;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 27.493;
controlPoint1Y = 13.608;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 27.401;
controlPoint2Y = 12.688;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 24.963;
pointY = 11.63;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 26.849;
controlPoint1Y = 11.998;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 26.113;
controlPoint2Y = 11.63;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 21.513;
pointY = 12.688;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 23.767;
controlPoint1Y = 11.63;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 22.203;
controlPoint2Y = 12.09;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 21.283;
pointY = 14.942;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 21.145;
controlPoint1Y = 13.148;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 21.145;
controlPoint2Y = 14.436;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 22.801;
pointY = 17.012;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 21.513;
controlPoint1Y = 15.908;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 21.973;
controlPoint2Y = 16.69;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 26.205;
pointY = 16.69;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 23.399;
controlPoint1Y = 17.288;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 25.791;
controlPoint2Y = 17.058;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 27.493;
pointY = 13.976;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 26.941;
controlPoint1Y = 16.046;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 27.493;
controlPoint2Y = 14.896;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 27.493;
pointY = 13.976;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
pointX = 30.851;
pointY = 38.862;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
color = "#FFFFFF";
context.fillStyle = color;
context.fill();
context.restore();
}

View File

@@ -0,0 +1,438 @@
/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// questionMark.js
// ?
//
// Created by Giulio Cesare Solaroli on 3/7/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_Marks_questionMarkWidth = 50.0;
var kClipperz_PM_UI_Canvas_Marks_questionMarkHeight = 50.0;
function Clipperz_PM_UI_Canvas_Marks_questionMark(canvas, aColor)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var path;
var pointX;
var pointY;
var controlPoint1X;
var controlPoint1Y;
var controlPoint2X;
var controlPoint2Y;
var color;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, kClipperz_PM_UI_Canvas_Marks_questionMarkHeight);
// Layer 1
alignStroke = 0.0;
context.beginPath();
pointX = 24.118;
pointY = 24.464;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 24.854;
pointY = 23.406;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 24.118;
controlPoint1Y = 24.05;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 24.44;
controlPoint2Y = 23.636;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 29.454;
pointY = 20.6;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 26.418;
controlPoint1Y = 22.532;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 28.534;
controlPoint2Y = 21.566;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 30.282;
pointY = 17.794;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 29.868;
controlPoint1Y = 20.232;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 30.282;
controlPoint2Y = 19.082;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 27.2;
pointY = 12.688;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 30.282;
controlPoint1Y = 16.322;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 29.454;
controlPoint2Y = 14.344;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 21.312;
pointY = 10.664;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 25.636;
controlPoint1Y = 11.492;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 23.382;
controlPoint2Y = 10.664;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 19.886;
pointY = 11.124;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 20.898;
controlPoint1Y = 10.664;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 20.162;
controlPoint2Y = 10.894;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 18.0;
pointY = 14.666;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 19.104;
controlPoint1Y = 11.676;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 18.0;
controlPoint2Y = 14.068;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 18.598;
pointY = 15.586;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 18.0;
controlPoint1Y = 14.896;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 18.138;
controlPoint2Y = 15.494;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 19.794;
pointY = 15.908;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 19.012;
controlPoint1Y = 15.678;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 19.426;
controlPoint2Y = 15.77;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 25.36;
pointY = 20.002;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 22.508;
controlPoint1Y = 16.644;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 25.36;
controlPoint2Y = 17.886;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 24.21;
pointY = 21.704;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 25.36;
controlPoint1Y = 20.738;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 25.084;
controlPoint2Y = 21.198;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 19.058;
pointY = 24.326;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 23.106;
controlPoint1Y = 22.348;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 19.886;
controlPoint2Y = 23.774;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 18.506;
pointY = 25.936;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 18.736;
controlPoint1Y = 24.556;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 18.506;
controlPoint2Y = 25.338;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 20.898;
pointY = 29.064;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 18.506;
controlPoint1Y = 26.948;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 19.334;
controlPoint2Y = 28.42;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 22.048;
pointY = 29.156;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 21.22;
controlPoint1Y = 29.156;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 21.726;
controlPoint2Y = 29.202;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 25.268;
pointY = 27.592;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 22.508;
controlPoint1Y = 29.064;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 24.9;
controlPoint2Y = 27.96;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 25.406;
pointY = 26.856;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 25.406;
controlPoint1Y = 27.454;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 25.544;
controlPoint2Y = 26.994;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 24.118;
pointY = 24.464;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 24.578;
controlPoint1Y = 25.936;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 24.118;
controlPoint2Y = 24.786;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 24.118;
pointY = 24.464;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
pointX = 23.06;
pointY = 31.962;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 20.53;
pointY = 32.928;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 22.186;
controlPoint1Y = 31.962;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 21.22;
controlPoint2Y = 32.33;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 19.426;
pointY = 35.458;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 19.794;
controlPoint1Y = 33.618;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 19.426;
controlPoint2Y = 34.538;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 20.392;
pointY = 38.08;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 19.426;
controlPoint1Y = 36.47;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 19.702;
controlPoint2Y = 37.344;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 22.738;
pointY = 39.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 21.128;
controlPoint1Y = 38.77;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 22.048;
controlPoint2Y = 39.0;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 25.544;
pointY = 38.034;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 23.796;
controlPoint1Y = 39.0;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 24.854;
controlPoint2Y = 38.724;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 26.556;
pointY = 35.55;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 26.188;
controlPoint1Y = 37.344;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 26.556;
controlPoint2Y = 36.194;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 25.452;
pointY = 32.744;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 26.556;
controlPoint1Y = 34.676;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 26.326;
controlPoint2Y = 33.618;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 23.06;
pointY = 31.962;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 24.854;
controlPoint1Y = 32.284;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 23.934;
controlPoint2Y = 31.962;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 23.06;
pointY = 31.962;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
pointX = 32.214;
pointY = 38.402;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
color = "#FFFFFF";
context.fillStyle = color;
context.fill();
context.restore();
}

View File

@@ -0,0 +1,403 @@
/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// normal.js
// normal
//
// Created by Giulio Cesare Solaroli on 3/24/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_RegisterButton_normalWidth = 282.0;
var kClipperz_PM_UI_Canvas_RegisterButton_normalHeight = 93.0;
function Clipperz_PM_UI_Canvas_RegisterButton_normal(canvas, aBackgroundColor, aDarkBackgroundColor, aLightColor, aDarkColor, aStarColor)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var path;
var pointX;
var pointY;
var controlPoint1X;
var controlPoint1Y;
var controlPoint2X;
var controlPoint2Y;
var gradient;
var color;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, kClipperz_PM_UI_Canvas_RegisterButton_normalHeight);
// background
alignStroke = 0.0;
context.beginPath();
pointX = 241.0;
pointY = 80.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 274.0;
pointY = 47.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 259.103;
controlPoint1Y = 80.0;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 274.0;
controlPoint2Y = 65.103;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 274.0;
pointY = 45.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 241.0;
pointY = 12.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 274.0;
controlPoint1Y = 26.897;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 259.103;
controlPoint2Y = 12.0;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 60.0;
pointY = 12.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 27.0;
pointY = 45.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 41.897;
controlPoint1Y = 12.0;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 27.0;
controlPoint2Y = 26.897;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 27.0;
pointY = 47.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 60.0;
pointY = 80.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 27.0;
controlPoint1Y = 65.103;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 41.897;
controlPoint2Y = 80.0;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 241.0;
pointY = 80.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
gradient = context.createLinearGradient(150.5, 12.0, 150.5, 80.0);
gradient.addColorStop(0.0, aBackgroundColor);
gradient.addColorStop(1.0, aDarkBackgroundColor);
context.fillStyle = gradient;
context.fill();
// round
alignStroke = 0.0;
context.beginPath();
pointX = 44.103;
pointY = 4.014;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 65.629;
pointY = 10.515;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 51.706;
controlPoint1Y = 4.217;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 59.185;
controlPoint2Y = 6.475;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 78.65;
pointY = 70.918;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 43.0;
pointY = 90.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 70.676;
controlPoint1Y = 82.788;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 57.23;
controlPoint2Y = 89.817;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 0.056;
pointY = 44.801;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 18.834;
controlPoint1Y = 90.07;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = -1.18;
controlPoint2Y = 68.879;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 44.103;
pointY = 4.014;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 1.242;
controlPoint1Y = 21.708;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 21.202;
controlPoint2Y = 3.72;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 44.103;
pointY = 4.014;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
gradient = context.createLinearGradient(39.326, 90, 39.326, 4.011);
gradient.addColorStop(0.0, aDarkColor);
gradient.addColorStop(1.0, aLightColor);
context.fillStyle = gradient;
context.fill();
// *
alignStroke = 0.0;
context.beginPath();
pointX = 23.983;
pointY = 35.944;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 37.25;
pointY = 40.261;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 37.25;
pointY = 24.963;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 48.231;
pointY = 24.963;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 48.231;
pointY = 40.261;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 61.498;
pointY = 35.944;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 64.481;
pointY = 45.402;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 50.961;
pointY = 49.592;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 59.784;
pointY = 62.224;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 51.659;
pointY = 68.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 42.836;
pointY = 56.066;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 33.759;
pointY = 68.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 25.634;
pointY = 62.224;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 34.521;
pointY = 49.592;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 21.0;
pointY = 45.402;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 23.983;
pointY = 35.944;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
pointX = 68.607;
pointY = 119.099;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
context.fillStyle = aStarColor;
context.fill();
alignStroke = 0.0;
context.beginPath();
pointX = 212.0;
pointY = 125.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 213.0;
pointY = 125.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 212.5;
pointY = 124.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 212.0;
pointY = 125.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
gradient = context.createLinearGradient(212.5, 125.0, 212.5, 124.0);
color = "#FFFFFF";
gradient.addColorStop(0.0, color);
color = "#A9A9A9";
gradient.addColorStop(1.0, color);
context.fillStyle = gradient;
context.fill();
// flip
// Setup for Shadow Effect
color = "rgba(0.0%, 0.0%, 0.0%, 0.5)";
context.save();
context.shadowColor = color;
context.shadowBlur = 0.0;
context.shadowOffsetX = 2.0 * Math.cos(8.377) * resolution;
context.shadowOffsetY = 2.0 * Math.sin(8.377) * resolution;
// round
alignStroke = 0.0;
context.beginPath();
pointX = 78.506;
pointY = 70.251;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 66.155;
pointY = 12.954;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 59.899;
controlPoint1Y = 57.427;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 54.678;
controlPoint2Y = 32.277;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 78.506;
pointY = 70.251;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
gradient = context.createLinearGradient(69.301, 70.251, 69.301, 12.954);
gradient.addColorStop(0.0, aDarkColor);
gradient.addColorStop(1.0, aLightColor);
context.fillStyle = gradient;
context.fill();
// Shadow Effect
context.restore();
context.restore();
}

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/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// normal.js
// normal
//
// Created by Giulio Cesare Solaroli on 3/15/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_Star_normalWidth = 46.0;
var kClipperz_PM_UI_Canvas_Star_normalHeight = 46.0;
function Clipperz_PM_UI_Canvas_Star_normal(canvas, aColor)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var path;
var pointX;
var pointY;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Star_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_Star_normalHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_Star_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_Star_normalHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Star_normalWidth, kClipperz_PM_UI_Canvas_Star_normalHeight);
// *
alignStroke = 0.0;
context.beginPath();
pointX = 8.613;
pointY = 15.583;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 18.563;
pointY = 18.821;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 18.563;
pointY = 7.347;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 26.799;
pointY = 7.347;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 26.799;
pointY = 18.821;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 36.749;
pointY = 15.583;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 38.986;
pointY = 22.677;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 28.846;
pointY = 25.819;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 35.463;
pointY = 35.293;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 29.369;
pointY = 39.625;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 22.752;
pointY = 30.675;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 15.944;
pointY = 39.625;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 9.85;
pointY = 35.293;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 16.515;
pointY = 25.819;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 6.375;
pointY = 22.677;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 8.613;
pointY = 15.583;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
pointX = 42.081;
pointY = 77.949;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
context.fillStyle = aColor;
context.fill();
context.restore();
}

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@@ -0,0 +1,156 @@
/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// close.js
// close
//
// Created by Giulio Cesare Solaroli on 3/14/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_Tips_closeWidth = 310.0;
var kClipperz_PM_UI_Canvas_Tips_closeHeight = 6.0;
function Clipperz_PM_UI_Canvas_Tips_close(canvas, aColor, aBackgroundColor)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var path;
var pointX;
var pointY;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_closeWidth, kClipperz_PM_UI_Canvas_Tips_closeHeight);
// background
alignStroke = 0.0;
context.beginPath();
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 310.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aBackgroundColor;
context.fill();
// grid
// background
alignStroke = 0.0;
context.beginPath();
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 310.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aBackgroundColor;
context.fill();
// toggle
alignStroke = 0.0;
context.beginPath();
pointX = 149.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 161.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 155.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 149.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aColor;
context.fill();
context.restore();
}

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@@ -0,0 +1,163 @@
/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// open.js
// open
//
// Created by Giulio Cesare Solaroli on 3/14/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_Tips_openWidth = 310.0;
var kClipperz_PM_UI_Canvas_Tips_openHeight = 6.0;
function Clipperz_PM_UI_Canvas_Tips_open(canvas, aColor, aBackgroundColor)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var path;
var pointX;
var pointY;
var color;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_openWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_openHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_openWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_openHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_openWidth, kClipperz_PM_UI_Canvas_Tips_openHeight);
// background
alignStroke = 0.0;
context.beginPath();
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 310.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aBackgroundColor;
context.fill();
// grid
// background
alignStroke = 0.0;
context.beginPath();
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 310.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aBackgroundColor;
context.fill();
// Layer 1
alignStroke = 0.0;
context.save();
context.translate(155.0, 3.0);
context.rotate(-3.142);
context.translate(-155.0, -3.0);
context.beginPath();
pointX = 149.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 161.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 155.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 149.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
color = "#FFFFFF";
context.fillStyle = color;
context.fill();
context.restore();
context.restore();
}