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@ -14858,8 +14858,7 @@ namespace cimg_library_suffixed {
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return false;
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}
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} break;
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case 2 : // Segment.
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case 6 : {
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case 2 : case 6 : { // Segment.
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const unsigned int
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i0 = (unsigned int)primitive(0),
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i1 = (unsigned int)primitive(1);
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@ -14871,8 +14870,7 @@ namespace cimg_library_suffixed {
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return false;
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}
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} break;
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case 3 : // Triangle.
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case 9 : {
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case 3 : case 9 : { // Triangle.
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const unsigned int
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i0 = (unsigned int)primitive(0),
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i1 = (unsigned int)primitive(1),
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@ -14885,8 +14883,7 @@ namespace cimg_library_suffixed {
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return false;
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}
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} break;
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case 4 : // Quadrangle.
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case 12 : {
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case 4 : case 12 : { // Quadrangle.
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const unsigned int
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i0 = (unsigned int)primitive(0),
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i1 = (unsigned int)primitive(1),
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@ -46168,8 +46165,7 @@ namespace cimg_library_suffixed {
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}
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is_forward = false;
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} break;
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case 2 : // Segment
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case 6 : {
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case 2 : case 6 : { // Segment
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const unsigned int
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i0 = (unsigned int)primitive(0),
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i1 = (unsigned int)primitive(1);
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@ -46184,8 +46180,7 @@ namespace cimg_library_suffixed {
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zrange(l) = (z0 + z1)/2;
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}
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} break;
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case 3 : // Triangle
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case 9 : {
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case 3 : case 9 : { // Triangle
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const unsigned int
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i0 = (unsigned int)primitive(0),
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i1 = (unsigned int)primitive(1),
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@ -46209,8 +46204,7 @@ namespace cimg_library_suffixed {
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}
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}
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} break;
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case 4 : // Quadrangle
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case 12 : {
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case 4 : case 12 : { // Quadrangle
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const unsigned int
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i0 = (unsigned int)primitive(0),
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i1 = (unsigned int)primitive(1),
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@ -47141,10 +47135,14 @@ namespace cimg_library_suffixed {
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draw_triangle(zbuffer,x3,y3,z3,x0,y0,z0,xc,yc,zc,color,tx3,ty3,tx0,ty0,txc,tyc,
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lightprop3,lightprop0,lightpropc,opacity);
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else
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draw_triangle(x0,y0,z0,x1,y1,z1,x2,y2,z2,color,tx0,ty0,tx1,ty1,tx2,ty2,
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lightprop0,lightprop1,lightprop2,opacity).
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draw_triangle(x0,y0,z0,x2,y2,z2,x3,y3,z3,color,tx0,ty0,tx2,ty2,tx3,ty3,
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lightprop0,lightprop2,lightprop3,opacity);
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draw_triangle(x0,y0,z0,x1,y1,z1,xc,yc,zc,color,tx0,ty0,tx1,ty1,txc,tyc,
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lightprop0,lightprop1,lightpropc,opacity).
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draw_triangle(x1,y1,z1,x2,y2,z2,xc,yc,zc,color,tx1,ty1,tx2,ty2,txc,tyc,
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lightprop1,lightprop2,lightpropc,opacity).
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draw_triangle(x2,y2,z2,x3,y3,z3,xc,yc,zc,color,tx2,ty2,tx3,ty3,txc,tyc,
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lightprop2,lightprop3,lightpropc,opacity).
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draw_triangle(x3,y3,z3,x0,y0,z0,xc,yc,zc,color,tx3,ty3,tx0,ty0,txc,tyc,
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lightprop3,lightprop0,lightpropc,opacity);
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#ifdef cimg_use_board
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if (pboard) {
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board.setPenColorRGBi(128,128,128,(unsigned char)(opacity*255));
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@ -47162,17 +47160,26 @@ namespace cimg_library_suffixed {
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lx0 = (unsigned int)lightprops(n0,0), ly0 = (unsigned int)lightprops(n0,1),
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lx1 = (unsigned int)lightprops(n1,0), ly1 = (unsigned int)lightprops(n1,1),
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lx2 = (unsigned int)lightprops(n2,0), ly2 = (unsigned int)lightprops(n2,1),
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lx3 = (unsigned int)lightprops(n3,0), ly3 = (unsigned int)lightprops(n3,1);
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lx3 = (unsigned int)lightprops(n3,0), ly3 = (unsigned int)lightprops(n3,1),
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lxc = (lx0 + lx1 + lx2 + lx3)/4, lyc = (ly0 + ly1 + ly2 + ly3)/4;
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if (zbuffer)
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draw_triangle(zbuffer,x0,y0,z0,x1,y1,z1,x2,y2,z2,color,tx0,ty0,tx1,ty1,tx2,ty2,
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light_texture,lx0,ly0,lx1,ly1,lx2,ly2,opacity).
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draw_triangle(zbuffer,x0,y0,z0,x2,y2,z2,x3,y3,z3,color,tx0,ty0,tx2,ty2,tx3,ty3,
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light_texture,lx0,ly0,lx2,ly2,lx3,ly3,opacity);
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draw_triangle(zbuffer,x0,y0,z0,x1,y1,z1,xc,yc,zc,color,tx0,ty0,tx1,ty1,txc,tyc,
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light_texture,lx0,ly0,lx1,ly1,lxc,lyc,opacity).
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draw_triangle(zbuffer,x1,y1,z1,x2,y2,z2,xc,yc,zc,color,tx1,ty1,tx2,ty2,txc,tyc,
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light_texture,lx1,ly1,lx2,ly2,lxc,lyc,opacity).
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draw_triangle(zbuffer,x2,y2,z2,x3,y3,z3,xc,yc,zc,color,tx2,ty2,tx3,ty3,txc,tyc,
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light_texture,lx2,ly2,lx3,ly3,lxc,lyc,opacity).
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draw_triangle(zbuffer,x3,y3,z3,x0,y0,z0,xc,yc,zc,color,tx3,ty3,tx0,ty0,txc,tyc,
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light_texture,lx3,ly3,lx0,ly0,lxc,lyc,opacity);
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else
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draw_triangle(x0,y0,z0,x1,y1,z1,x2,y2,z2,color,tx0,ty0,tx1,ty1,tx2,ty2,
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light_texture,lx0,ly0,lx1,ly1,lx2,ly2,opacity).
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draw_triangle(x0,y0,z0,x2,y2,z2,x3,y3,z3,color,tx0,ty0,tx2,ty2,tx3,ty3,
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light_texture,lx0,ly0,lx2,ly2,lx3,ly3,opacity);
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draw_triangle(x0,y0,z0,x1,y1,z1,xc,yc,zc,color,tx0,ty0,tx1,ty1,txc,tyc,
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light_texture,lx0,ly0,lx1,ly1,lxc,lyc,opacity).
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draw_triangle(x1,y1,z1,x2,y2,z2,xc,yc,zc,color,tx1,ty1,tx2,ty2,txc,tyc,
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light_texture,lx1,ly1,lx2,ly2,lxc,lyc,opacity).
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draw_triangle(x2,y2,z2,x3,y3,z3,xc,yc,zc,color,tx2,ty2,tx3,ty3,txc,tyc,
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light_texture,lx2,ly2,lx3,ly3,lxc,lyc,opacity).
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draw_triangle(x3,y3,z3,x0,y0,z0,xc,yc,zc,color,tx3,ty3,tx0,ty0,txc,tyc,
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light_texture,lx3,ly3,lx0,ly0,lxc,lyc,opacity);
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#ifdef cimg_use_board
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if (pboard) {
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const float
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