First version of the newly restructured repository

This commit is contained in:
Giulio Cesare Solaroli
2011-10-03 00:56:18 +01:00
parent 597ecfbc02
commit ef68436ac0
729 changed files with 232898 additions and 0 deletions

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/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// close.js
// close
//
// Created by Giulio Cesare Solaroli on 3/14/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_Tips_closeWidth = 310.0;
var kClipperz_PM_UI_Canvas_Tips_closeHeight = 6.0;
function Clipperz_PM_UI_Canvas_Tips_close(canvas, aColor, aBackgroundColor)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var path;
var pointX;
var pointY;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_closeWidth, kClipperz_PM_UI_Canvas_Tips_closeHeight);
// background
alignStroke = 0.0;
context.beginPath();
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 310.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aBackgroundColor;
context.fill();
// grid
// background
alignStroke = 0.0;
context.beginPath();
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 310.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aBackgroundColor;
context.fill();
// toggle
alignStroke = 0.0;
context.beginPath();
pointX = 149.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 161.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 155.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 149.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aColor;
context.fill();
context.restore();
}

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/*
Copyright 2008-2011 Clipperz Srl
This file is part of Clipperz's Javascript Crypto Library.
Javascript Crypto Library provides web developers with an extensive
and efficient set of cryptographic functions. The library aims to
obtain maximum execution speed while preserving modularity and
reusability.
For further information about its features and functionalities please
refer to http://www.clipperz.com
* Javascript Crypto Library is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
* Javascript Crypto Library is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
License along with Javascript Crypto Library. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// open.js
// open
//
// Created by Giulio Cesare Solaroli on 3/14/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_Tips_openWidth = 310.0;
var kClipperz_PM_UI_Canvas_Tips_openHeight = 6.0;
function Clipperz_PM_UI_Canvas_Tips_open(canvas, aColor, aBackgroundColor)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var path;
var pointX;
var pointY;
var color;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_openWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_openHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_openWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_openHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_openWidth, kClipperz_PM_UI_Canvas_Tips_openHeight);
// background
alignStroke = 0.0;
context.beginPath();
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 310.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aBackgroundColor;
context.fill();
// grid
// background
alignStroke = 0.0;
context.beginPath();
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 310.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 0.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 310.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aBackgroundColor;
context.fill();
// Layer 1
alignStroke = 0.0;
context.save();
context.translate(155.0, 3.0);
context.rotate(-3.142);
context.translate(-155.0, -3.0);
context.beginPath();
pointX = 149.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 161.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 155.0;
pointY = 0.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 149.0;
pointY = 6.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
color = "#FFFFFF";
context.fillStyle = color;
context.fill();
context.restore();
context.restore();
}