First version of the newly restructured repository
This commit is contained in:
156
frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/close.js
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156
frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/close.js
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/*
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Copyright 2008-2011 Clipperz Srl
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This file is part of Clipperz's Javascript Crypto Library.
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Javascript Crypto Library provides web developers with an extensive
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and efficient set of cryptographic functions. The library aims to
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obtain maximum execution speed while preserving modularity and
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reusability.
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For further information about its features and functionalities please
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refer to http://www.clipperz.com
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* Javascript Crypto Library is free software: you can redistribute
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it and/or modify it under the terms of the GNU Affero General Public
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License as published by the Free Software Foundation, either version
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3 of the License, or (at your option) any later version.
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* Javascript Crypto Library is distributed in the hope that it will
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be useful, but WITHOUT ANY WARRANTY; without even the implied
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warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Affero General Public License for more details.
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* You should have received a copy of the GNU Affero General Public
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License along with Javascript Crypto Library. If not, see
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<http://www.gnu.org/licenses/>.
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*/
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//
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// close.js
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// close
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//
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// Created by Giulio Cesare Solaroli on 3/14/10
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// Copyright 2010 Clipperz
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// This code was generated by Opacity. You may use or modify it in any way.
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//
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var kClipperz_PM_UI_Canvas_Tips_closeWidth = 310.0;
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var kClipperz_PM_UI_Canvas_Tips_closeHeight = 6.0;
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function Clipperz_PM_UI_Canvas_Tips_close(canvas, aColor, aBackgroundColor)
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{
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var context = canvas.getContext("2d");
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var alignStroke;
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var resolution;
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var path;
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var pointX;
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var pointY;
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if (window.devicePixelRatio)
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resolution = window.devicePixelRatio;
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else
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resolution = 1.0;
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resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight);
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context.save();
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context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight);
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context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_closeWidth, kClipperz_PM_UI_Canvas_Tips_closeHeight);
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// background
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alignStroke = 0.0;
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context.beginPath();
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pointX = 310.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.moveTo(pointX, pointY);
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pointX = 310.0;
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pointY = 0.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 0.0;
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pointY = 0.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 0.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 310.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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context.closePath();
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context.fillStyle = aBackgroundColor;
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context.fill();
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// grid
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// background
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alignStroke = 0.0;
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context.beginPath();
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pointX = 310.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.moveTo(pointX, pointY);
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pointX = 310.0;
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pointY = 0.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 0.0;
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pointY = 0.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 0.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 310.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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context.closePath();
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context.fillStyle = aBackgroundColor;
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context.fill();
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// toggle
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alignStroke = 0.0;
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context.beginPath();
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pointX = 149.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.moveTo(pointX, pointY);
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pointX = 161.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 155.0;
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pointY = 0.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 149.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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context.closePath();
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context.fillStyle = aColor;
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context.fill();
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context.restore();
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}
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163
frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/open.js
Normal file
163
frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/open.js
Normal file
@@ -0,0 +1,163 @@
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/*
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Copyright 2008-2011 Clipperz Srl
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This file is part of Clipperz's Javascript Crypto Library.
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Javascript Crypto Library provides web developers with an extensive
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and efficient set of cryptographic functions. The library aims to
|
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obtain maximum execution speed while preserving modularity and
|
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reusability.
|
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For further information about its features and functionalities please
|
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refer to http://www.clipperz.com
|
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|
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* Javascript Crypto Library is free software: you can redistribute
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it and/or modify it under the terms of the GNU Affero General Public
|
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License as published by the Free Software Foundation, either version
|
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3 of the License, or (at your option) any later version.
|
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|
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* Javascript Crypto Library is distributed in the hope that it will
|
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be useful, but WITHOUT ANY WARRANTY; without even the implied
|
||||
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Affero General Public License for more details.
|
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|
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* You should have received a copy of the GNU Affero General Public
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||||
License along with Javascript Crypto Library. If not, see
|
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<http://www.gnu.org/licenses/>.
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*/
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//
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// open.js
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// open
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//
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// Created by Giulio Cesare Solaroli on 3/14/10
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// Copyright 2010 Clipperz
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// This code was generated by Opacity. You may use or modify it in any way.
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//
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var kClipperz_PM_UI_Canvas_Tips_openWidth = 310.0;
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var kClipperz_PM_UI_Canvas_Tips_openHeight = 6.0;
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function Clipperz_PM_UI_Canvas_Tips_open(canvas, aColor, aBackgroundColor)
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{
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var context = canvas.getContext("2d");
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var alignStroke;
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var resolution;
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var path;
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var pointX;
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var pointY;
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var color;
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if (window.devicePixelRatio)
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resolution = window.devicePixelRatio;
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else
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resolution = 1.0;
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resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_openWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_openHeight);
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context.save();
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context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_openWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_openHeight);
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context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_openWidth, kClipperz_PM_UI_Canvas_Tips_openHeight);
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// background
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alignStroke = 0.0;
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context.beginPath();
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pointX = 310.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.moveTo(pointX, pointY);
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pointX = 310.0;
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pointY = 0.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 0.0;
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pointY = 0.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 0.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 310.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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context.closePath();
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context.fillStyle = aBackgroundColor;
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context.fill();
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// grid
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// background
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alignStroke = 0.0;
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context.beginPath();
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pointX = 310.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.moveTo(pointX, pointY);
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pointX = 310.0;
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pointY = 0.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 0.0;
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pointY = 0.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 0.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 310.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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context.closePath();
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context.fillStyle = aBackgroundColor;
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context.fill();
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// Layer 1
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alignStroke = 0.0;
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context.save();
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context.translate(155.0, 3.0);
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context.rotate(-3.142);
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context.translate(-155.0, -3.0);
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context.beginPath();
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pointX = 149.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.moveTo(pointX, pointY);
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pointX = 161.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 155.0;
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pointY = 0.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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pointX = 149.0;
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pointY = 6.0;
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pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
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pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
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context.lineTo(pointX, pointY);
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context.closePath();
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color = "#FFFFFF";
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context.fillStyle = color;
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context.fill();
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context.restore();
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context.restore();
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}
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Reference in New Issue
Block a user