First version of the newly restructured repository
This commit is contained in:
153
frontend/gamma/js/Clipperz/PM/UI/Canvas/Star/normal.js
Normal file
153
frontend/gamma/js/Clipperz/PM/UI/Canvas/Star/normal.js
Normal file
@@ -0,0 +1,153 @@
|
||||
/*
|
||||
|
||||
Copyright 2008-2011 Clipperz Srl
|
||||
|
||||
This file is part of Clipperz's Javascript Crypto Library.
|
||||
Javascript Crypto Library provides web developers with an extensive
|
||||
and efficient set of cryptographic functions. The library aims to
|
||||
obtain maximum execution speed while preserving modularity and
|
||||
reusability.
|
||||
For further information about its features and functionalities please
|
||||
refer to http://www.clipperz.com
|
||||
|
||||
* Javascript Crypto Library is free software: you can redistribute
|
||||
it and/or modify it under the terms of the GNU Affero General Public
|
||||
License as published by the Free Software Foundation, either version
|
||||
3 of the License, or (at your option) any later version.
|
||||
|
||||
* Javascript Crypto Library is distributed in the hope that it will
|
||||
be useful, but WITHOUT ANY WARRANTY; without even the implied
|
||||
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Affero General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
License along with Javascript Crypto Library. If not, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
*/
|
||||
|
||||
//
|
||||
// normal.js
|
||||
// normal
|
||||
//
|
||||
// Created by Giulio Cesare Solaroli on 3/15/10
|
||||
// Copyright 2010 Clipperz
|
||||
// This code was generated by Opacity. You may use or modify it in any way.
|
||||
//
|
||||
|
||||
var kClipperz_PM_UI_Canvas_Star_normalWidth = 46.0;
|
||||
var kClipperz_PM_UI_Canvas_Star_normalHeight = 46.0;
|
||||
|
||||
function Clipperz_PM_UI_Canvas_Star_normal(canvas, aColor)
|
||||
{
|
||||
var context = canvas.getContext("2d");
|
||||
var alignStroke;
|
||||
var resolution;
|
||||
var path;
|
||||
var pointX;
|
||||
var pointY;
|
||||
if (window.devicePixelRatio)
|
||||
resolution = window.devicePixelRatio;
|
||||
else
|
||||
resolution = 1.0;
|
||||
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Star_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_Star_normalHeight);
|
||||
|
||||
context.save();
|
||||
context.scale(canvas.width / kClipperz_PM_UI_Canvas_Star_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_Star_normalHeight);
|
||||
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Star_normalWidth, kClipperz_PM_UI_Canvas_Star_normalHeight);
|
||||
|
||||
// *
|
||||
|
||||
alignStroke = 0.0;
|
||||
context.beginPath();
|
||||
pointX = 8.613;
|
||||
pointY = 15.583;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.moveTo(pointX, pointY);
|
||||
pointX = 18.563;
|
||||
pointY = 18.821;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
pointX = 18.563;
|
||||
pointY = 7.347;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
pointX = 26.799;
|
||||
pointY = 7.347;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
pointX = 26.799;
|
||||
pointY = 18.821;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
pointX = 36.749;
|
||||
pointY = 15.583;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
pointX = 38.986;
|
||||
pointY = 22.677;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
pointX = 28.846;
|
||||
pointY = 25.819;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
pointX = 35.463;
|
||||
pointY = 35.293;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
pointX = 29.369;
|
||||
pointY = 39.625;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
pointX = 22.752;
|
||||
pointY = 30.675;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
pointX = 15.944;
|
||||
pointY = 39.625;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
pointX = 9.85;
|
||||
pointY = 35.293;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
pointX = 16.515;
|
||||
pointY = 25.819;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
pointX = 6.375;
|
||||
pointY = 22.677;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
pointX = 8.613;
|
||||
pointY = 15.583;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.lineTo(pointX, pointY);
|
||||
context.closePath();
|
||||
pointX = 42.081;
|
||||
pointY = 77.949;
|
||||
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
|
||||
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
|
||||
context.moveTo(pointX, pointY);
|
||||
context.fillStyle = aColor;
|
||||
context.fill();
|
||||
|
||||
context.restore();
|
||||
}
|
||||
Reference in New Issue
Block a user