/*

Copyright 2008-2011 Clipperz Srl

This file is part of Clipperz Community Edition.
Clipperz Community Edition is an online password manager.
For further information about its features and functionalities please
refer to http://www.clipperz.com.

* Clipperz Community Edition is free software: you can redistribute
  it and/or modify it under the terms of the GNU Affero General Public
  License as published by the Free Software Foundation, either version
  3 of the License, or (at your option) any later version.

* Clipperz Community Edition is distributed in the hope that it will
  be useful, but WITHOUT ANY WARRANTY; without even the implied
  warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  See the GNU Affero General Public License for more details.

* You should have received a copy of the GNU Affero General Public
  License along with Clipperz Community Edition.  If not, see
  <http://www.gnu.org/licenses/>.

*/

//
//	questionMark.js
//	?
//
//	Created by Giulio Cesare Solaroli on 3/7/10
//	Copyright 2010 Clipperz
//	This code was generated by Opacity. You may use or modify it in any way.
//

var kClipperz_PM_UI_Canvas_Marks_questionMarkWidth = 50.0;
var kClipperz_PM_UI_Canvas_Marks_questionMarkHeight = 50.0;

function Clipperz_PM_UI_Canvas_Marks_questionMark(canvas, aColor)
{
	var context = canvas.getContext("2d");
	var alignStroke;
	var resolution;
	var path;
	var pointX;
	var pointY;
	var controlPoint1X;
	var controlPoint1Y;
	var controlPoint2X;
	var controlPoint2Y;
	var color;
	if (window.devicePixelRatio)
		resolution = window.devicePixelRatio;
	else
		resolution = 1.0;
	resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight);
	
	context.save();
	context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight);
	context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, kClipperz_PM_UI_Canvas_Marks_questionMarkHeight);
	
	// Layer 1
	
	alignStroke = 0.0;
	context.beginPath();
	pointX = 24.118;
	pointY = 24.464;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	context.moveTo(pointX, pointY);
	pointX = 24.854;
	pointY = 23.406;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 24.118;
	controlPoint1Y = 24.05;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 24.44;
	controlPoint2Y = 23.636;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 29.454;
	pointY = 20.6;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 26.418;
	controlPoint1Y = 22.532;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 28.534;
	controlPoint2Y = 21.566;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 30.282;
	pointY = 17.794;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 29.868;
	controlPoint1Y = 20.232;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 30.282;
	controlPoint2Y = 19.082;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 27.2;
	pointY = 12.688;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 30.282;
	controlPoint1Y = 16.322;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 29.454;
	controlPoint2Y = 14.344;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 21.312;
	pointY = 10.664;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 25.636;
	controlPoint1Y = 11.492;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 23.382;
	controlPoint2Y = 10.664;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 19.886;
	pointY = 11.124;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 20.898;
	controlPoint1Y = 10.664;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 20.162;
	controlPoint2Y = 10.894;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 18.0;
	pointY = 14.666;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 19.104;
	controlPoint1Y = 11.676;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 18.0;
	controlPoint2Y = 14.068;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 18.598;
	pointY = 15.586;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 18.0;
	controlPoint1Y = 14.896;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 18.138;
	controlPoint2Y = 15.494;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 19.794;
	pointY = 15.908;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 19.012;
	controlPoint1Y = 15.678;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 19.426;
	controlPoint2Y = 15.77;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 25.36;
	pointY = 20.002;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 22.508;
	controlPoint1Y = 16.644;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 25.36;
	controlPoint2Y = 17.886;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 24.21;
	pointY = 21.704;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 25.36;
	controlPoint1Y = 20.738;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 25.084;
	controlPoint2Y = 21.198;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 19.058;
	pointY = 24.326;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 23.106;
	controlPoint1Y = 22.348;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 19.886;
	controlPoint2Y = 23.774;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 18.506;
	pointY = 25.936;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 18.736;
	controlPoint1Y = 24.556;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 18.506;
	controlPoint2Y = 25.338;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 20.898;
	pointY = 29.064;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 18.506;
	controlPoint1Y = 26.948;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 19.334;
	controlPoint2Y = 28.42;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 22.048;
	pointY = 29.156;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 21.22;
	controlPoint1Y = 29.156;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 21.726;
	controlPoint2Y = 29.202;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 25.268;
	pointY = 27.592;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 22.508;
	controlPoint1Y = 29.064;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 24.9;
	controlPoint2Y = 27.96;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 25.406;
	pointY = 26.856;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 25.406;
	controlPoint1Y = 27.454;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 25.544;
	controlPoint2Y = 26.994;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 24.118;
	pointY = 24.464;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 24.578;
	controlPoint1Y = 25.936;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 24.118;
	controlPoint2Y = 24.786;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 24.118;
	pointY = 24.464;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	context.lineTo(pointX, pointY);
	context.closePath();
	pointX = 23.06;
	pointY = 31.962;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	context.moveTo(pointX, pointY);
	pointX = 20.53;
	pointY = 32.928;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 22.186;
	controlPoint1Y = 31.962;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 21.22;
	controlPoint2Y = 32.33;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 19.426;
	pointY = 35.458;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 19.794;
	controlPoint1Y = 33.618;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 19.426;
	controlPoint2Y = 34.538;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 20.392;
	pointY = 38.08;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 19.426;
	controlPoint1Y = 36.47;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 19.702;
	controlPoint2Y = 37.344;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 22.738;
	pointY = 39.0;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 21.128;
	controlPoint1Y = 38.77;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 22.048;
	controlPoint2Y = 39.0;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 25.544;
	pointY = 38.034;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 23.796;
	controlPoint1Y = 39.0;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 24.854;
	controlPoint2Y = 38.724;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 26.556;
	pointY = 35.55;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 26.188;
	controlPoint1Y = 37.344;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 26.556;
	controlPoint2Y = 36.194;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 25.452;
	pointY = 32.744;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 26.556;
	controlPoint1Y = 34.676;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 26.326;
	controlPoint2Y = 33.618;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 23.06;
	pointY = 31.962;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	controlPoint1X = 24.854;
	controlPoint1Y = 32.284;
	controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
	controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
	controlPoint2X = 23.934;
	controlPoint2Y = 31.962;
	controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
	controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
	context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
	pointX = 23.06;
	pointY = 31.962;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	context.lineTo(pointX, pointY);
	context.closePath();
	pointX = 32.214;
	pointY = 38.402;
	pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
	pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
	context.moveTo(pointX, pointY);
	color = "#FFFFFF";
	context.fillStyle = color;
	context.fill();
	
	context.restore();
}
