Fix typos
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		| @@ -9,9 +9,9 @@ For each 4x8 pixel cell of the (potentially downscaled) image: | ||||
| 1. Find the color channel (R, G or B) that has the biggest range of values for the current cell | ||||
| 2. Split this range in the middle and create a corresponding bitmap for the cell | ||||
| 4. Compare the bitmap to the assumed bitmaps for various unicode block graphics characters | ||||
| 5. Re-calculate the foregound and background colors for the chosen character. | ||||
| 5. Re-calculate the foreground and background colors for the chosen character. | ||||
|  | ||||
| See the difference by disabling this optimization using the `-0` option. Or just take a look at the comparsion image at the end of this text. | ||||
| See the difference by disabling this optimization using the `-0` option. Or just take a look at the comparison image at the end of this text. | ||||
|  | ||||
| ## Installation | ||||
|  | ||||
| @@ -42,7 +42,7 @@ If multiple images match the filename spec, thumbnails are shown. | ||||
|  | ||||
| ## Comparison to Using Half-Block Characters Only | ||||
|  | ||||
| The top image was generated with the character optization diabled via the `-0` option. | ||||
| The top image was generated with the character optimization disabled via the `-0` option. | ||||
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