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@ -47030,15 +47030,18 @@ namespace cimg_library_suffixed {
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tx1 = (int)primitive[6], ty1 = (int)primitive[7],
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tx2 = (int)primitive[8], ty2 = (int)primitive[9],
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tx3 = (int)primitive[10], ty3 = (int)primitive[11],
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txc = (tx0 + tx1 + tx2 + tx3)/4, tyc = (ty0 + ty1 + ty2 + ty3)/4,
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x0 = (int)projections(n0,0), y0 = (int)projections(n0,1),
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x1 = (int)projections(n1,0), y1 = (int)projections(n1,1),
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x2 = (int)projections(n2,0), y2 = (int)projections(n2,1),
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x3 = (int)projections(n3,0), y3 = (int)projections(n3,1);
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x3 = (int)projections(n3,0), y3 = (int)projections(n3,1),
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xc = (x0 + x1 + x2 + x3)/4, yc = (y0 + y1 + y2 + y3)/4;
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const float
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z0 = vertices(n0,2) + Z + _focale,
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z1 = vertices(n1,2) + Z + _focale,
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z2 = vertices(n2,2) + Z + _focale,
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z3 = vertices(n3,2) + Z + _focale;
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z3 = vertices(n3,2) + Z + _focale,
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zc = (z0 + z1 + z2 + z3)/4;
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switch (render_type) {
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case 0 :
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@ -47126,7 +47129,8 @@ namespace cimg_library_suffixed {
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case 4 : {
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const float
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lightprop0 = lightprops(n0), lightprop1 = lightprops(n1),
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lightprop2 = lightprops(n2), lightprop3 = lightprops(n3);
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lightprop2 = lightprops(n2), lightprop3 = lightprops(n3),
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lightpropc = (lightprop0 + lightprop1 + lightprop2 + lightprop3)/4;
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if (zbuffer)
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draw_triangle(zbuffer,x0,y0,z0,x1,y1,z1,x2,y2,z2,color,tx0,ty0,tx1,ty1,tx2,ty2,
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lightprop0,lightprop1,lightprop2,opacity).
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